![]() The map is aligned to a hexagon grid in which your character can move or do an action. The higher your Initiative Value (which can be upgraded with AP), the sooner you can go. The game is based on Turns, which your group and enemies are placed on a queue of who goes next. The control scheme is interesting, but needs some getting used to. ![]() Although some spells, once upgraded, can attack the entire map (as shown at top), characters with ranged weapons or direct spells still rely on the line of sight mechanic. Your enemies easily position themselves for the best attack while you’re left wondering if your position will net you an attack. This adds difficulty to an already difficult game. You can only motion the camera to rotate on a vertical sense, giving you a birds eye view or side view of the action. You can easily move across the map to view your surroundings and enemies, but you can’t rotate the camera, which makes it difficult to see if your attack will be blocked by an obstacle prior to moving. The only thing I have against the line of sight mechanics is the lack of true camera control. Many obstacles can prevent you from moving, but also help slow your enemies. Maps are littered with situations like this, allowing for many ways of winning a battle than just brute force. I moved two characters just off the edge of the pit, forcing my enemies to take damage while walking over and standing on the fire pit. Using a fire spell, I was able to cause them all to catch fire, leaving a fire pit. In one such scenario, a row of boxes blocked the end of a bridge with several enemies behind them. The maps may also have strategically placed items that can help as well, like walls or barrels/boxes that can block oncoming attacks. This is where positioning your characters in precise locations can help against attacks, having one absorb/block the hits while attacking from a distance. If an obstacle is in the way, you cannot target your enemy, though they cannot target you. In battle, line of sight can shift the tides of battle. The downside, as you upgrade to reach the next level, your spell is not made stronger until the next level. Each spell has 4 levels that can be upgraded to within 18 stages of the spell. You are also rewarded with AP from battles and quests, allowing you to upgrade your characters stats and spells. or a mage that can use a bow, for twice the ranged action. For example, you can make a spell casting warrior, with melee damage as well as spell casting abilities. It’s a unique way to really create a character not by features and hair color, but the attributes and spells of the character. Provided with 10,000 Adventure Points, or AP, you hand pick your skills, spells, weapon skill, and even starting armor and weapons. Expert mode gives a more diverse creation in terms of attributes and skills. Basic allows you to select a class (Mage, Ranger, Warrior), and the attributes are allocated for you for battle. These are the true challenges of the game, making you really understand your class and companions while developing strategies to achieve victory.Ĭreating a character offers two choices: Basic and Expert. ![]() The story even throws you in battles in which your gear is completely changed (for better or worse), in which you rely on your wits and experience to overcome the obstacles. As you go on an adventure, you see yourself stuck with the same weapons with no real upgrades. ![]() On top of that, the lack of weapons can make the game harder than it appears. It can appear to be difficult at first, but strategy is key when on the battlefield. The game is broken down into 5 chapters, the first of which is designed to get you familiar with the game. Along the way you meet Niam, Aurelia, and Takate, allowing up to 5 characters to use. During the process, you’re given the opportunity to free the mage Zurbaran, in which he joins your quest. With 5 companions eventually joining you with their own motives, the story unfolds with many plot twists and headaches in this strategy game.Īfter being tried and convicted of murder of Princess Elanor, the unnamed hero (you) finds himself/herself being rescued from execution by a dwarf named Naurim, who himself has been in prison and planning on escaping. Utilizing a hexagon style map, Blackguards pits you up against a variety of enemies as you journey the lands of Aventuria to clear your name. That’s the question Blackguards creators Daedalic Entertainment is asking when you first start playing. What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals?
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